Experienced 3D Artist with over 4+ years of experience in gaming studios. Specialized in creating high-quality game-ready assets including weapons, environments, props, and cloth assets, based on strong visual references and technical requirements. Skilled at observing real-world objects and accurately translating them into optimized, visually appealing 3D assets for real-time games.
Skills & Technical Expertise
⦁ Strong expertise in 3D modeling and texturing for game assets.
⦁ Proficient in PBR and traditional texturing workflows using Substance Painter and Substance Designer.
⦁ Experienced in cloth creation and garment simulation using Marvelous Designer for realistic outfits.
⦁ Solid understanding of game production pipelines, including high-poly to low-poly workflows using Maya and ZBrush.
⦁ Strong focus on asset optimization for real-time performance and visual quality.
⦁ Ability to deliver production-ready assets that meet studio quality standards and timelines.